Net/Mono.īurst: Fixed that jobs wouldn't be Burst compiled for player builds with high stripping.īurst: Fixed that the Burst Inspector handled negation of unsigned types differently than. Burst: Direct call is now correctly disabled for methods that are decorated with both and attributes (such methods shouldn't be called directly from managed code).Īndroid: Fixed custom keystore creation via the keystore manager.īurst: Fixed a compile-time performance regression in 1.8.7 that could result in slower Burst compilation and increased memory usage during compilation.īurst: Fixed a possible source of invalid alignment, avx2 storing to stack was given a slot with the wrong alignment.īurst: Fixed burst not being able to find external function leading to crashing the Editor.īurst: Fixed Burst sometimes returning wrong value for static readonly fields or static constructors.īurst: Fixed compiler crash when compiling different assemblies that define methods or types with the exact same name and namespace.īurst: Fixed error when trying to use direct call to a nested protected class.īurst: Fixed that converting a negated unsigned type to a float would produce a mismatching value in Burst versus. Scripting: Reduces noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. Mono: Added logging that will now list the threads that are being waited on during a domain reload. NET Standard 2.1).īurst: Added ability to support hashing against different target frameworks.īurst: Added support for default interface methods.īurst: Added support for string interpolation in exception messages.Įditor: Improve performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.xīurst: Add support for Math.Clamp (this API is available when Api Compatibility Level is set to. Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode UI Toolkit Controls: Editor Crashes on WalkTypeTreeComplete when a list with serialize reference fields is re-ordered Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Metal: Rendering freezes when the orientation is changed MacOS: Building projects with IL2CPP scripting backend for Apple platforms fails with Xcode 15.0b6 or newer Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĪsset Importers: OnImportAsset leaks 5GB of memoryĬontextual Menu: "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is importedĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashesĭirectX11: Additional lights are broken when Spotlight is added to the Scene
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